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Transformations

2 Problems • 4 sub-topics

Adalynn Le• 6/30/2026

Introduction

Transformations are functions performed to points on a coordinate grid that alter their position. When applied to complete shapes, they can alter the shape, size, and orientation of the shape. A rigid transformation is one that preservers congruency after the transformation.

select_check_box What is it?

A transformation is a function applied to a point on the coordinate grid. Rigid transformations (translations, rotations, reflections) preserve the congruency of a shape.
select_check_box Why Study?

Transformations are an important bridge between algebra and geometry. They appear often on the AMC 10 and are hard to work out with pure logic, thus memorizing the rules and functionality is of great importance.

Translations

Translations are directional movement along the coordinate grid, often described as a sliding motion. For some point \((x,y)\), for a translation of \(a\) units to the right and \(b\) units upwards, the new point is at \((x+a, y+b)\)

Translations

Vertex Mappings:

Rotations

Rotations are, in my experience, the most difficult transformation to master. As the name suggests, they involve rotating points around a center of rotation. In most school and simple mathematics, this point will be the origin \((0,0)\). The most commonly used angles of rotation are multiples of \(90^\circ\). The rules for rotation about the origin for those are as follows:

  1. For a \(90^\circ\) rotation counterclockwise, the new point is \((-y, x)\)
  2. For a \(180^\circ\) rotation counterclockwise, the new point is \((-x, -y)\)
  3. For a \(270^\circ\) rotation counterclockwise, the new point is \((y, -x)\)

Note that we were specific to indicate counterclockwise rotation. Unless otherwise specified, all rotations are counterclockwise. This is due to the orientation and use of the unit circle. Notice that to find the clockwise degree of rotation, you can always just take \(360^\circ-x^\circ\).

To rotate by any angle about the origin, you do need to use some extent of trigonometry. The new formula would be \((x',y') = (x\cos\theta-y\sin\theta, x\sin\theta+y\cos\theta)\). Another common strategy is to draw a circle centered at the origin and passing through the point you wish to rotate. You can draw two radii separated by the angle of rotation, and that's the new point. Obviously, this requires a strong level of preciscion that you may not be able to perform on the AMC 10.

Rotation about a different center can be found by translating the entire system, the shape and the center of rotation, that is, such that the center of rotation lands on the origin. After performing the rotation, you perform a reverse of the translation to find your new figure.

Rotations Visualizer

Vertex Mappings:

Reflections

Reflections are transformations that flip a figure across a line of reflection. When you see your reflection in a mirror, you see a reflected version of yourself, and most importantly you'll notice that it is facing the opposite direction. Your right hand will be on the left. This is similar for reflections on the coordinate plane: reflections do not preserve the orientation of a shape. The most commonly used lines of reflection are the \(x\)-axis, the \(y\)-axis, and the line \(y=x\). For flipping over an axis, you take the coordinate of the OPPOSITE side of the axis (so if you reflect over \(x\) you look at \(y\)) and flip the sign. Thus, we have \((x,-y)\) and \((-x,y\)\) for reflections over the \(x\)-axis and \(y\)-axis, respectively. For \(y=x\), the rule is \((x',y')=(y,x)\). Note that this is the same as inverting a function.

If you want to reflect over any other line, it's still very simple. Draw a line from the point you wish to reflect to the line of reflection, ensuring it is perpendicular, and extend it by doubling it's length. Effectively, find the rise and run to a point on the line, such that it is perpendicular, and then apply those again.

Reflections Visualizer

Vertex Mappings:

Dilations

Dilations are non-rigid transformations that change the size of a shape. Note that because of this, they do not preserve congruency or distances. Angles and shape are still preserved. For dilation about the origin, for scale factor \(k\), \((x',y') = (kx, ky)\). As the shape gets enlarged, or shrunk, as do the distances from the origin. For \(0 < k < 1\), it is considered a reduction, and it makes the shape smaller. For \(k > 1\), it is considered an enlargement and makes the shape larger. Note that \(k > 0\) always. To dilate about a point other than the origin, draw lines to the point from the vertex and multiply their horizontal and vertical components by \(k\) to make them longer

Dilations Visualizer

Vertex Mappings:

Conclusion

The four basic transformations are key to manipulating and understanding shapes on the coordinate grid. They can be used in combination or alone to change the figure of something. Rigid transformations, like translation, rotation, and reflection, preserve congruency, while non-rigid transformations, like dilations, do not. The rules for transformations are easy and essential to memorize in order to ensure success and efficiency on the AMC 10.

Question 1:

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